Milestone Achieved
The First Ember
The old road ended at the black reeds, where the last survey stones sank into marshwater and the winter wind carried ash from places no one would name.
Eight settlers have followed a fading coastline to this island shelf. Two shelters stand. A single path cuts between them. Beyond it lie timber, stone, hunger, storms, and the long work of becoming permanent.
Each month, choose what the settlement becomes. Build carefully, watch the stores, leave room for farms, and keep the hearths burning when winter closes in.
Instruction Manual
Guide a small settlement through 60 monthly turns. Keep people housed, fed, warm, and motivated while unlocking stronger buildings through milestones.
Each turn is one month. Farms produce less in winter and more in autumn. Winter also consumes extra wood for fuel.
The top bar shows stored resources. The number in parentheses is the expected end-turn change: green means gain, red means loss. The Stats button opens a ledger with current-month and next-12-month production and consumption details.
Pick a building group and building, then select a valid hex or edge. Normal buildings go on hexes. Paths and roads go on hex edges.
Greyed hexes are inactive for the selected build mode. The selected panel explains why a selection is invalid.
Some constructed buildings can be upgraded from the selected panel. Upgrades keep the same hex but require their own resources and build labor.
Buildings only need to touch an endpoint of a path or road edge. Paths and roads extend from existing network endpoints. When Path or Road is selected, only buildable edges are highlighted.
Farms need open land. A farm must keep at least two empty adjacent hexes, and later construction cannot crowd a neighboring farm below that limit.
Fertile hexes are prime farm sites. Farms can be built on fertile or grassland hexes, but farms on fertile hexes produce 25% more. Fertile areas are limited, so reserve them for food production when possible.
Build labor limits construction each month. Demolishing a building, path, or road costs 1 build labor and gives no refund.
Milestones unlock new building groups when requirements are met, such as surviving enough months, storing goods, housing everyone, and constructing key buildings.
Build food and wood production early. Watch red resource deltas before ending the turn. Keep morale high, keep spare housing available, and prepare for droughts, pests, and winter fuel needs.
Settlement Ledger
Restart Game
Your current settlement will be replaced with a fresh run. This cannot be undone.