Embermarch

Build

Selected Hex

Select a hex.

Turn Log

    Milestone Achieved

    New Buildings

    A fragile settlement beside dark water at dusk

    The First Ember

    Welcome To Embermarch

    The old road ended at the black reeds, where the last survey stones sank into marshwater and the winter wind carried ash from places no one would name.

    Eight settlers have followed a fading coastline to this island shelf. Two shelters stand. A single path cuts between them. Beyond it lie timber, stone, hunger, storms, and the long work of becoming permanent.

    Each month, choose what the settlement becomes. Build carefully, watch the stores, leave room for farms, and keep the hearths burning when winter closes in.

    Instruction Manual

    How To Play Embermarch

    Goal

    Guide a small settlement through 60 monthly turns. Keep people housed, fed, warm, and motivated while unlocking stronger buildings through milestones.

    Turns And Seasons

    Each turn is one month. Farms produce less in winter and more in autumn. Winter also consumes extra wood for fuel.

    Resources

    The top bar shows stored resources. The number in parentheses is the expected end-turn change: green means gain, red means loss. The Stats button opens a ledger with current-month and next-12-month production and consumption details.

    Building

    Pick a building group and building, then select a valid hex or edge. Normal buildings go on hexes. Paths and roads go on hex edges.

    Greyed hexes are inactive for the selected build mode. The selected panel explains why a selection is invalid.

    Some constructed buildings can be upgraded from the selected panel. Upgrades keep the same hex but require their own resources and build labor.

    Paths And Roads

    Buildings only need to touch an endpoint of a path or road edge. Paths and roads extend from existing network endpoints. When Path or Road is selected, only buildable edges are highlighted.

    Farms

    Farms need open land. A farm must keep at least two empty adjacent hexes, and later construction cannot crowd a neighboring farm below that limit.

    Fertile Hexes

    Fertile hexes are prime farm sites. Farms can be built on fertile or grassland hexes, but farms on fertile hexes produce 25% more. Fertile areas are limited, so reserve them for food production when possible.

    Labor And Demolition

    Build labor limits construction each month. Demolishing a building, path, or road costs 1 build labor and gives no refund.

    Milestones

    Milestones unlock new building groups when requirements are met, such as surviving enough months, storing goods, housing everyone, and constructing key buildings.

    Survival Tips

    Build food and wood production early. Watch red resource deltas before ending the turn. Keep morale high, keep spare housing available, and prepare for droughts, pests, and winter fuel needs.

    Settlement Ledger

    Resource Flow

    Restart Game

    Generate A New Map?

    Your current settlement will be replaced with a fresh run. This cannot be undone.