
Milestone Achieved
The First Ember
The old road ended at the black reeds, where the last survey stones sank into marshwater and the winter wind carried ash from places no one would name.
Eight settlers have followed a fading coastline to this island shelf. Three shelters stand. A single path cuts between them. Beyond it lie timber, stone, hunger, storms, and the long work of becoming permanent.
Instruction Manual
Guide a small settlement through 60 monthly turns. Keep people housed, fed, warm, and motivated while unlocking stronger buildings through milestones.
Each turn is one month. Farms produce less in winter and more in autumn. Winter also consumes extra wood for fuel.
The top bar shows stored resources. The number in parentheses is the expected end-turn change: green means gain, red means loss. The Stats button opens a ledger with current-month and next-12-month production and consumption details.
Pick a building group and building, then select a valid hex or edge. Normal buildings go on hexes. Paths and roads go on hex edges.
Greyed hexes are inactive for the selected build mode. The selected panel explains why a selection is invalid.
Some constructed buildings can be upgraded from the selected panel. Upgrades keep the same hex but require their own resources and build labor.
Buildings with inputs or outputs can pause production from the selected panel. Paused buildings show a pause badge on the map.
Open a page for any building type to review costs, terrain, effects, prerequisites, and upgrades.
Buildings only need to touch an endpoint of a path or road edge. Paths and stone roads extend from existing network endpoints. When Path or Stone Road is selected, only buildable edges are highlighted.
Stone roads can be built directly over existing paths, replacing that path segment.
Stone roads improve production. If every built path/road edge is a stone road, production gets a 10% bonus. Mixed networks get a proportional bonus, rounded down with output.
Farms need open land. A farm must keep at least two empty adjacent hexes, and later construction cannot crowd a neighboring farm below that limit.
Fertile hexes are prime farm sites. Farms can be built on fertile or grassland hexes, but farms on fertile hexes produce 25% more. Fertile areas are limited, so reserve them for food production when possible.
A couple of hill hexes contain richer ore deposits and show an ore marker. Mines on those hills produce +1 ore.
Fishing huts need shoreline space. A fishing hut cannot be built within two hexes of another fishing hut.
Build labor limits construction each month. Demolishing a building, path, or road costs 1 build labor and gives no refund.
Milestones unlock new building groups when requirements are met, such as surviving enough months, storing goods, housing everyone, and constructing key buildings.
Build food and wood production early. Watch red resource deltas before ending the turn. Keep morale high, keep spare housing available, and prepare for droughts, pests, and winter fuel needs.
Building Resource Graph
Building Reference
Settlement Ledger
End Of Run
Restart Game
Your current settlement will be replaced with a fresh run. This cannot be undone.